Archive for the ‘Whitenoise’ Category

White Noise 2.0

In Whitenoise on September 11, 2012 at 1:12 pm

From virtual artefacts over metaverse objects to 3D print.

White Noise 2.0 / 25×25 cm / 3D-Druck / Pulver und Epoxy Infiltrat / Galerie Lisi Hämmerle, Bregenz / Viennafair 2012, Bits To Pieces, The Fifth Moscow Biennale of Contemporary Art, Russia, 2013

Avatar and WN 2.0 object at New Genres Grid (

Materialisation, 3D print

“Nicht wissen, sondern neu denken!” Dieser Satz des System Theoeretikers Heinz von Foerster kann als Programm und Fortsetzung der seit 2003 andauernden Arbeiten in 3D printing, Laser Sinthering und dem Transfer von Daten-Objekten aus kollaborativen virtuellen Welten Max Moswitzers verstanden werden. Die exemplarische Arbeit „White Noise 2.0“ rekombiniert und koppelt strukturell 3D Objekte als found footage Material, es interessiert nicht mehr die Bedeutung sondern lediglich die aus der Kombination entstandene Form. Dies absurde Koppelung ist ein statement des subversiven Kommentars zur „ Halde weißer und nutzloser Versatzstücke, die als tausch wertloses Mobiliar auf den konsumistischen Charakter des Spiels verweisen“ (Strouhal/ Fuchs, 2008. In: Kunsthalle Katalog „Games. Kunst und Politik der Spiele“).


WN foam

In Whitenoise on September 11, 2012 at 12:44 pm

Whitenoise Foam, Selavy Oh & Max Moswitzer, Freezframe Image 2012

Whitenoise Matter

In Whitenoise on June 13, 2010 at 8:54 am

Whitenoise Matter
* central nervous system vs. dynamical and general relativistic primitives
* discovered by serendipity and “whitenoise” matter
* avatars as objects – objects as life (Whitenoise Engineer, Hirnhaut Suppenkraut, Schwanzlurch Salamander)

As artist I am always inspired by science and technological developments. In my early days I played in the universe of the BITNET (Because It’s Time Network), then I found the traces of “network protocol” to play with in an artistic way. The multiuser environments and scripted agents in game engines brought me to this metaverse.

Competition SCIEN&ART organized by Second Physics, SL Art and Experience Italy, groups of Second Life. Entered this show in collaboration with Selavy Oh.

The winner for ART for the BIG BANG category is MOSMAX HAX.

“The Medium is the Message” (Marshall McLuhan, 1967)
“The world, as we perceive it, is our own invention. ” (Heinz von Foerster)

Semiautonomous Puppet Architectonics

In Whitenoise on April 28, 2009 at 8:13 am

whitenoise NPC

Lets look back at how White Noise connects to the art concepts from the past and how it might fit into Second Life. by Bryn Oh

Second order cybernetics and MosMax Hax, via NPIRL by Alpha Auer

1minART – WhiteNoise, video by Chantal Harvey

Opening May 6th 12 pm SLT, exhibit A, simualtion Odyssey (122,45,25)

History since 2007

In Whitenoise on April 28, 2009 at 6:22 am

2012-2013 / White Noise 2.0 exhibited in Vienna, Moscow, Bregenz. 3D-print


2010 / Whitenoise Matter, Competition SCIEN&ART organized by Second Physics, SL Art and Experience Italy, groups of Second Life. Entered this show in collaboration with Selavy Oh.

2009 / Whitenoise Harmonisation: Warning! The Whitnoise Bot is cocooning. He rests inside. Treat him with respect, he want to be alone! Single Bot cocooning at Simulation Fiteiro Cultural. cocooning Semiautonomous Puppet Architectonics at exhibit A on Odyssey: a simulator in Second Life dedicated to art and performance and IDIA (Institute for Digital Intermedia Arts) Artists in Residence Exhibition Whitenoise Morphosis (website and video) at Golden Thread Gallery/ ISEA 2009 Belfast Opera Automatica der Trivialmaschinen, February 2009, on display at uqbar. media art culture e Rinascimento Virtuale Opera Automatica

2008 / Whitenavatar Demo, testing whitenoise avatars, November 2008 Whitenavatar Whitenoise Cyberspace, contructions in different virtual worlds like and, July 2008 Whitenoise Lively Litttle Whitenoise 3D-Print, GAMES. Art & Politics of Games, Vienna, Kunsthalle Wien (project space karlsplatz), July 2008 2007 WhiteNoise setup at International Telematic University UNINETTUNO 1st Annual Architecture & Design Competition in Second Life: Whitenoise ars electronica 2007 Litttle Whitenoise, compressed to 10×10 meter, inworld, September 2007 Whitenoise (aka Whitenoise I) , August 2007 Whitenoise I Draft setup on simulation Klein, Juli 2007 WN setup


In Whitenoise on November 15, 2008 at 1:09 pm

Moswitzer pulls back virtual inventory from Second Life to real life. Freebies, i.e. objects that can be picked up without cost, are piled up in a heap of useless,white, and interchangeable items. A room furnished with objects of no exchange-value points towards the consumerist character of the game. (M.F.)

(object still in a gel covered), Juli 2008

Gegenstände aus dem virtuellen Universum von Second Life werden von Max Moswitzer ins „echte“ Leben reimportiert. Elemente, die man als Second Life Besucher kostenlos aufsammeln kann, stapeln sich zu einer Halde weißer und nutzloser Versatzstücke, die als tausch-wertloses Mobiliar auf den konsumistischen Charakter des Spiels verweisen. (M.F.)

100×70 cm digital print, 2008

Ausstellung GAMES Kunst und Politik der Spiele

Whitenoise Cyberspace

In Whitenoise on November 14, 2008 at 10:01 am

WN in (July 2008)

WN in (first drafts), July 2008

Whitenavatar Demos

In Whitenoise on November 13, 2008 at 5:21 pm

testing, November 2008

error pushed me up to 10000 meters


In Whitenoise on October 28, 2008 at 6:44 pm

Whitenoise I, August 2007

WhiteNoise quotes:
Conceptually and technically innovative is “White Noise”, a work from Vienna based Mosmax Hax. This experiment in non-human architecture utilises the detritus of Second Life, freebie objects such as teddy bears and discarded skateboards, to construct a dazzling white snow-palace. This mishmashed building enfolds on multiple levels of detail and evokes the perfect domicile for the realm of Second Life.

Torley Linden made a comment on it:
OMG, that CRAX ME UP so much! What a mash-up of freebies in “Whitenoise”. I recognize some of the objects within myself. I like how they’ve all been… whitened to appear more homogeneous in one cacophonous mix of “FREEEE!!!!”

1st Annual Architecture & Design Competition in Second Life: Whitenoise
ars electronica 2007, Max Moswitzer (AT)

”A experiment for non-human architecture in second life. This construct uses Freebee objects which are all set to white. The interesting views are when these objects affiliate with others. With a tool we use this build has just around 25 prims, normaly it would have 1000 prims. It is a ongoing project and will go into more “high res” detail, we call it “WHITE-NOISE”. White Noise, a reference to random pattern and “Bildrauschen”, which we as builders see working on it for houres and you think you get snowblind.” (M.M.)

WhiteNoise setup at International Telematic University UNINETTUNO

“Un’esperimento per architetture inumane, in Second Life”

Questa costruzione è stata costruita usando oggetti “Freebee” e settati and un colore bianco. I più interessanti punti di vista sono quando questi oggetti si intersecano con altri. Con uno strumento speciale, siamo riusciti a costruire questa struttura con soli 25 prims (forme primarie o elementari). Normalmente per costruire qualcosa del genere, sarebbero necessari 1000 di questi prims! È un progetto in crescita orientato ad ottenere un livello di dettaglio ad alta risoluzione: noi lo chiamiamo ? “WHITE-NOISE” (rumore bianco). WHITE-NOISE, è un riferimento ad un modello casuale collegato a “disturbi casuali” di un’immagine.

Little Whitenoise

In Whitenoise on October 28, 2008 at 6:44 pm

Little WhiteNoise is a 10×10 meter cubic sculptur.

September 2007

Little Whitenoise est une sculpture cubique de 10 mètres sur 10.
“White Noise” (littéralement : Bruit Blanc) est conceptuellement et techniquement innovant. C’est un travail du viennois Mosmax Hax. Cette expérience d’architecture non-humaine utilise les détritus de Second Life : des objets de supplément gratuit comme des ours en peluche et des planches à roulettes abandonnées qui sont tous blanchis pour édifier un éblouissant palais de glace. L’intérêt vient de l’interaction des objets entre eux. Cette mixture d’assemblages recouvre des multiples niveaux de détails. Elle évoque le champ des possibilités du monde de Second Life. (Lucien)