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	<title>Whitenoise</title>
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	<link>http://mosmax.wordpress.com</link>
	<description>synthetic metaverse art weblog</description>
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		<title>Whitenoise</title>
		<link>http://mosmax.wordpress.com</link>
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		<item>
		<title>Metaverse Inside</title>
		<link>http://mosmax.wordpress.com/2011/05/30/metaverse-inside-boxed_v0-02/</link>
		<comments>http://mosmax.wordpress.com/2011/05/30/metaverse-inside-boxed_v0-02/#comments</comments>
		<pubDate>Mon, 30 May 2011 13:41:35 +0000</pubDate>
		<dc:creator>mosmax</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mosmax.wordpress.com/?p=201</guid>
		<description><![CDATA[Max Moswitzers [Boxed_v0.02] Metaverse Inside macht neugierig. Was ist die Innenseite der Blackbox, und was kommt heraus wenn wir sie öffnen? Ein weiterer Container, gefolgt von endloser Verschachtelung? Unsere tägliche Blackbox besteht aus Web 2.0, Social Networks und Virtuellen Welten, die wir als Online Alter-Egos, als Avatare öffnen. Multiple Avatare bilden die Haut der Blackbox [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mosmax.wordpress.com&amp;blog=5329519&amp;post=201&amp;subd=mosmax&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Max Moswitzers [Boxed_v0.02] <em>Metaverse Inside</em> macht neugierig. Was ist die Innenseite der Blackbox, und was kommt heraus wenn wir sie öffnen? Ein weiterer Container, gefolgt von endloser Verschachtelung? Unsere tägliche Blackbox besteht aus Web 2.0, Social Networks und Virtuellen Welten, die wir als Online Alter-Egos, als Avatare öffnen.</p>
<p><a href="http://mosmax.files.wordpress.com/2011/05/mqu-schuraum.jpg"><img class="alignnone size-medium wp-image-203" title="mqu-schuraum" src="http://mosmax.files.wordpress.com/2011/05/mqu-schuraum.jpg?w=300&#038;h=200" alt="" width="300" height="200" /></a></p>
<p>Multiple Avatare bilden die Haut der Blackbox im Realraum: Die Vielzahl von Alternate Avatars des Künstlers zeigen sein Spiel mit Identität durch Kommunikation. In der Installation setzt er sie als Vektorgrafik um, mutiert sie Schwarz auf Weiß ins Wand-Comic. (mj)</p>
<p>Angewandten Schauraum (quartier21, MQ), Wien 2010</p>
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			<media:title type="html">mosmax</media:title>
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			<media:title type="html">mqu-schuraum</media:title>
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	</item>
		<item>
		<title>Whitenoise Matter</title>
		<link>http://mosmax.wordpress.com/2010/06/13/whitenoise-matter/</link>
		<comments>http://mosmax.wordpress.com/2010/06/13/whitenoise-matter/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 08:54:30 +0000</pubDate>
		<dc:creator>mosmax</dc:creator>
				<category><![CDATA[Whitenoise]]></category>

		<guid isPermaLink="false">http://mosmax.wordpress.com/?p=173</guid>
		<description><![CDATA[Whitenoise Matter * central nervous system vs. dynamical and general relativistic primitives * discovered by serendipity and &#8220;whitenoise&#8221; matter * avatars as objects &#8211; objects as life (Whitenoise Engineer, Hirnhaut Suppenkraut, Schwanzlurch Salamander) As artist I am always inspired by science and technological developments. In my early days I played in the universe of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mosmax.wordpress.com&amp;blog=5329519&amp;post=173&amp;subd=mosmax&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://mosmax.files.wordpress.com/2010/06/wn-sienceart_002.png"><img class="alignnone size-full wp-image-175" title="wn-sienceart_002" src="http://mosmax.files.wordpress.com/2010/06/wn-sienceart_002.png?w=604&#038;h=369" alt="" width="604" height="369" /></a></p>
<p>Whitenoise Matter<br />
* central nervous system vs. dynamical and general relativistic primitives<br />
* discovered by serendipity and &#8220;whitenoise&#8221; matter<br />
* avatars as objects &#8211; objects as life (Whitenoise Engineer, Hirnhaut Suppenkraut, Schwanzlurch Salamander)</p>
<span style="text-align:center; display: block;"><a href="http://mosmax.wordpress.com/2010/06/13/whitenoise-matter/"><img src="http://img.youtube.com/vi/pWuw5aziElI/2.jpg" alt="" /></a></span>
<p>As artist I am always inspired by science and technological developments. In my early days I played in the universe of the BITNET (Because It&#8217;s Time Network), then I found the traces of &#8220;network  protocol&#8221; to play with in an artistic way. The multiuser environments and scripted agents in game engines brought me to this metaverse.</p>
<p>Competition SCIEN&amp;ART organized by Second Physics, SL Art and Experience Italy, groups of Second Life. Entered this show in collaboration with <a href="http://ohselavy.blogspot.com/2010/05/big-bang.html" target="_self">Selavy O</a><a href="http://ohselavy.blogspot.com/2010/05/big-bang.html" target="_self">h</a>.</p>
<p>The winner for ART for the BIG BANG category is MOSMAX HAX.</p>
<p><a href="http://mosmax.files.wordpress.com/2010/06/wnmatter_0011.png"><img title="wnmatter_0011" src="http://mosmax.files.wordpress.com/2010/06/wnmatter_0011.png?w=614&#038;h=437" alt="" width="614" height="437" /></a></p>
<p><em>&#8220;The Medium is the Message&#8221;</em> (Marshall McLuhan, 1967)<br />
<em>&#8220;The world, as we perceive it, is our own invention. </em>&#8221; (Heinz von Foerster)</p>
<p><a href="http://mosmax.files.wordpress.com/2010/06/wnmatter_0013.png"><img class="alignnone size-medium wp-image-192" title="wnmatter_0013" src="http://mosmax.files.wordpress.com/2010/06/wnmatter_0013.png?w=300&#038;h=190" alt="" width="300" height="190" /></a></p>
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			<media:title type="html">mosmax</media:title>
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			<media:title type="html">wn-sienceart_002</media:title>
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			<media:title type="html">wnmatter_0011</media:title>
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			<media:title type="html">wnmatter_0013</media:title>
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	</item>
		<item>
		<title>Semiautonomous Puppet Architectonics</title>
		<link>http://mosmax.wordpress.com/2009/04/28/semiautonomous-puppet-architectonics/</link>
		<comments>http://mosmax.wordpress.com/2009/04/28/semiautonomous-puppet-architectonics/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 08:13:31 +0000</pubDate>
		<dc:creator>mosmax</dc:creator>
				<category><![CDATA[Whitenoise]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[non-player character]]></category>
		<category><![CDATA[puppets]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[synthetic performance]]></category>

		<guid isPermaLink="false">http://mosmax.wordpress.com/?p=141</guid>
		<description><![CDATA[WHITENOISE NPC Lets look back at how White Noise connects to the art concepts from the past and how it might fit into Second Life. by Bryn Oh Second order cybernetics and MosMax Hax, via NPIRL by Alpha Auer 1minART &#8211; WhiteNoise, video by Chantal Harvey Opening May 6th 12 pm SLT, exhibit A, simualtion [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mosmax.wordpress.com&amp;blog=5329519&amp;post=141&amp;subd=mosmax&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://mosmax.wordpress.com/2009/04/28/semiautonomous-puppet-architectonics/"><img src="http://img.youtube.com/vi/TOaXjtlzNUI/2.jpg" alt="" /></a></span>
<p>WHITENOISE NPC<br />
<img src="http://farm4.static.flickr.com/3538/3463284364_f079965ee7.jpg" alt="whitenoise NPC" /></p>
<p><a href="http://brynoh.blogspot.com/2009/12/ten-white-noise-by-mosmax-hax.html">Lets look back at how White Noise connects to the art concepts from the past and how it might fit into Second Life.</a> by Bryn Oh</p>
<p><a href="http://npirl.blogspot.com/2009/05/semiautonomous-puppet-architectonics.html">Second order cybernetics and MosMax Hax</a>, via NPIRL by Alpha Auer</p>
<p><a href="http://blip.tv/file/2095389">1minART &#8211; WhiteNoise</a>, video by Chantal Harvey</p>
<p>Opening May 6th 12 pm SLT, exhibit A, simualtion Odyssey (122,45,25)<br />
<img alt="" src="http://farm4.static.flickr.com/3637/3509497135_50a8f38e2d.jpg" title="whitenoise" class="alignnone" width="500" height="351" /></p>
<p><img alt="" src="http://farm4.static.flickr.com/3659/3509497691_ccbce90f1f.jpg" title="whitenoise" class="alignnone" width="500" height="351" /></p>
<p><img alt="" src="http://farm4.static.flickr.com/3345/3509496325_196f0db4c9.jpg" title="whitenoise" class="alignnone" width="500" height="351" /></p>
<p><a href="http://odysseyart.ning.com/">http://odysseyart.ning.com/</a></p>
<p><a href="http://slurl.com/secondlife/Ball%20State%20Instructional2/121/122/21">http://slurl.com/secondlife/Ball%20State%20Instructional2/121/122/21</a></p>
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		<media:content url="" medium="image">
			<media:title type="html">mosmax</media:title>
		</media:content>

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			<media:title type="html">whitenoise NPC</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3637/3509497135_50a8f38e2d.jpg" medium="image">
			<media:title type="html">whitenoise</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3659/3509497691_ccbce90f1f.jpg" medium="image">
			<media:title type="html">whitenoise</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3345/3509496325_196f0db4c9.jpg" medium="image">
			<media:title type="html">whitenoise</media:title>
		</media:content>
	</item>
		<item>
		<title>History since 2007</title>
		<link>http://mosmax.wordpress.com/2009/04/28/history-since-2007/</link>
		<comments>http://mosmax.wordpress.com/2009/04/28/history-since-2007/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 06:22:56 +0000</pubDate>
		<dc:creator>mosmax</dc:creator>
				<category><![CDATA[Whitenoise]]></category>

		<guid isPermaLink="false">http://mosmax.wordpress.com/?p=96</guid>
		<description><![CDATA[2010 Whitenoise Matter, Competition SCIEN&#38;ART organized by Second Physics, SL Art and Experience Italy, groups of Second Life. Entered this show in collaboration with Selavy Oh. 2009 Whitenoise Harmonisation: Warning! The Whitnoise Bot is cocooning. He rests inside. Treat him with respect, he want to be alone! Single Bot cocooning at Simulation Fiteiro Cultural. Semiautonomous [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mosmax.wordpress.com&amp;blog=5329519&amp;post=96&amp;subd=mosmax&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>2010<br />
<a href="http://mosmax.wordpress.com/2010/06/13/whitenoise-matter/" target="_blank"> Whitenoise Matter</a>, Competition <a href="http://secondlifeart.ning.com/page/scienart-1" target="_blank">SCIEN&amp;ART</a> organized by Second Physics, SL Art and Experience Italy, groups of Second Life. Entered this show in collaboration with <a href="http://ohselavy.blogspot.com/2010/05/big-bang.html" target="_self">Selavy O</a><span style="font-family:Consolas, Monaco, 'Courier New', Courier, monospace;font-size:small;"><span style="line-height:18px;white-space:pre;"><a href="http://ohselavy.blogspot.com/2010/05/big-bang.html" target="_self">h</a>.</span></span></p>
<p>2009<br />
Whitenoise Harmonisation: Warning! The Whitnoise Bot is cocooning. He rests inside. Treat him with respect, he want to be alone! Single Bot cocooning at Simulation <a href="http://www.fiteirocultural.org/SL/max.html">Fiteiro Cultural</a>.<br />
<img class="alignnone" title="cocooning" src="http://farm3.static.flickr.com/2739/4057550117_f04ec1b592.jpg" alt="cocooning" width="500" height="339" /></p>
<p><a href="http://mosmax.wordpress.com/2009/04/28/semiautonomous-puppet-architectonics/">Semiautonomous Puppet Architectonics</a> at exhibit A on Odyssey: a simulator in Second Life dedicated to art and performance and <a href="http://idiarts.org/">IDIA</a> (Institute for Digital Intermedia Arts) Artists in Residence Exhibition</p>
<p>Whitenoise Morphosis (website and video) at Golden Thread Gallery/ ISEA 2009 Belfast</p>
<p><a href="http://mosmax.wordpress.com/2009/02/05/whitetrash-plays-whitenoise/">Opera Automatica der Trivialmaschinen</a>, February 2009, on display at uqbar. media art culture e Rinascimento Virtuale<br />
<img src="http://farm4.static.flickr.com/3591/3459294164_8c450c419c.jpg" alt="Opera Automatica" /></p>
<p>2008<br />
Whitenavatar Demo, testing whitenoise avatars, November 2008<br />
<img src="http://farm4.static.flickr.com/3235/3027085239_3d0d58c740.jpg" alt="Whitenavatar" /></p>
<p><a href="http://mosmax.wordpress.com/2008/11/14/whitenoise-cyberspace/">Whitenoise Cyberspace</a>, contructions in different virtual worlds like Lively.com and twinity.com, July 2008<br />
<img src="http://farm4.static.flickr.com/3070/3028778241_071ec39c52.jpg" alt="Whitenoise Lively" /></p>
<p><a href="http://mosmax.wordpress.com/2008/11/15/3d-print/">Litttle Whitenoise 3D-Print</a>, GAMES. Art &amp; Politics of Games, Vienna, Kunsthalle Wien (project space karlsplatz), July 2008</p>
<p>2007<br />
WhiteNoise setup at International Telematic University UNINETTUNO</p>
<p>1st Annual Architecture &amp; Design Competition in Second Life: Whitenoise<br />
ars electronica 2007</p>
<p>Litttle Whitenoise, compressed to 10×10 meter, inworld, September 2007</p>
<p>Whitenoise (aka Whitenoise I) , August 2007<br />
<img src="http://farm4.static.flickr.com/3149/3013959368_77805749cf.jpg" alt="Whitenoise I" /></p>
<p>Draft setup on simulation Klein, Juli 2007<br />
<img src="http://farm3.static.flickr.com/2278/2178869364_99138dea06.jpg" alt="WN setup" /></p>
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		<slash:comments>0</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">mosmax</media:title>
		</media:content>

		<media:content url="http://farm3.static.flickr.com/2739/4057550117_f04ec1b592.jpg" medium="image">
			<media:title type="html">cocooning</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3591/3459294164_8c450c419c.jpg" medium="image">
			<media:title type="html">Opera Automatica</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3235/3027085239_3d0d58c740.jpg" medium="image">
			<media:title type="html">Whitenavatar</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3070/3028778241_071ec39c52.jpg" medium="image">
			<media:title type="html">Whitenoise Lively</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3149/3013959368_77805749cf.jpg" medium="image">
			<media:title type="html">Whitenoise I</media:title>
		</media:content>

		<media:content url="http://farm3.static.flickr.com/2278/2178869364_99138dea06.jpg" medium="image">
			<media:title type="html">WN setup</media:title>
		</media:content>
	</item>
		<item>
		<title>Whitetrash Plays Whitenoise</title>
		<link>http://mosmax.wordpress.com/2009/02/05/whitetrash-plays-whitenoise/</link>
		<comments>http://mosmax.wordpress.com/2009/02/05/whitetrash-plays-whitenoise/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 15:14:39 +0000</pubDate>
		<dc:creator>mosmax</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mosmax.wordpress.com/?p=83</guid>
		<description><![CDATA[„Opera Automatica“ der Trivialmaschinen part 1, feb 2007 Video will be placed here soon. Actors: Sapiosexual Ferraris, Hardwarehacker Hoch, Cosima Snook, Cinzia Zanzibar, Schwanzlurch Salamander, Falsche Hoffnung, Hirnhaut Suppenkraut, Erdbeermund Schnute, Inworld Zapatero, Inworld Placebo, Hegemon Maximus. Adolf Svoboda. Act always so as to increase the number of choices. The world, as we perceive it, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mosmax.wordpress.com&amp;blog=5329519&amp;post=83&amp;subd=mosmax&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://farm4.static.flickr.com/3268/3211416042_ec6d2f5755.jpg" title="whitenoise" class="alignnone" width="500" height="351" /></p>
<p><strong>„Opera Automatica“ der Trivialmaschinen</strong> part 1, feb 2007</p>
<p>Video will be placed here soon.</p>
<p>Actors:<br />
Sapiosexual Ferraris, Hardwarehacker Hoch, Cosima Snook, Cinzia Zanzibar, Schwanzlurch Salamander, Falsche Hoffnung, Hirnhaut Suppenkraut, Erdbeermund Schnute, Inworld Zapatero, Inworld Placebo, Hegemon Maximus. Adolf Svoboda.</p>
<p>Act always so as to increase the number of choices. The world, as we perceive it, is our own invention.<br />
 (Heinz von Foerster)</p>
<p><img alt="" src="http://farm4.static.flickr.com/3542/3458479981_439d0935e5.jpg" title="Whitenoise Morphosis" class="alignnone" width="500" height="375" /></p>
<p><a href="http://npirl.blogspot.com/2009/02/whitetrash-plays-whitenoise-opera-1.html">Whitetrash plays Whitenoise, Opera 1 Automatica of the Trivial Mechanisms</a> by Alpha Auer</p>
<p>Teleport here to the Show <a href="http://slurl.com/secondlife/Ouvroir/145/111/1992">http://slurl.com/secondlife/Ouvroir/145/111/1992</a></p>
<p>You will get a Landmark of the Play by the SL-groups <a href="http://synthetic.ning.com">Synthetic Event </a>/ <a href="http://npirl.blogspot.com/">Not Possible IRL</a>, <a href="http://uqbar-mediaartculture.ning.com/">ARENA uqbar. media art culture</a>, <a href="http://odysseyart.ning.com/">Odyssey Art and Performance</a></p>
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		<media:content url="" medium="image">
			<media:title type="html">mosmax</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3268/3211416042_ec6d2f5755.jpg" medium="image">
			<media:title type="html">whitenoise</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3542/3458479981_439d0935e5.jpg" medium="image">
			<media:title type="html">Whitenoise Morphosis</media:title>
		</media:content>
	</item>
		<item>
		<title>3D-Print</title>
		<link>http://mosmax.wordpress.com/2008/11/15/3d-print/</link>
		<comments>http://mosmax.wordpress.com/2008/11/15/3d-print/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 13:09:46 +0000</pubDate>
		<dc:creator>mosmax</dc:creator>
				<category><![CDATA[Whitenoise]]></category>

		<guid isPermaLink="false">http://mosmax.wordpress.com/?p=25</guid>
		<description><![CDATA[Moswitzer pulls back virtual inventory from Second Life to real life. Freebies, i.e. objects that can be picked up without cost, are piled up in a heap of useless,white, and interchangeable items. A room furnished with objects of no exchange-value points towards the consumerist character of the game. (M.F.) (object still in a gel covered), [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mosmax.wordpress.com&amp;blog=5329519&amp;post=25&amp;subd=mosmax&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Moswitzer pulls back virtual inventory from Second Life to real life. Freebies, i.e. objects that            can be picked up without cost, are piled up in a heap of useless,white, and interchangeable items. A room furnished with objects of no exchange-value points towards the consumerist character of the game. (M.F.)
<p class="MsoNormal"><a href="http://mosmax.files.wordpress.com/2008/11/3d_print_max2.jpg"><img class="alignnone" title="3d-print" src="http://farm4.static.flickr.com/3135/3013086223_aae8e1c8fc.jpg" alt="" width="500" height="374" /><br />
</a></p>
<p class="MsoNormal">(object still in a gel covered), Juli 2008</p>
<p class="MsoNormal"><img class="alignnone" title="3d print" src="http://farm4.static.flickr.com/3140/3021216047_420c4ee4b6.jpg" alt="" width="500" height="375" /></p>
<p class="MsoNormal">
<p>Gegenstände aus dem virtuellen Universum von Second Life werden von Max Moswitzer ins          „echte“ Leben reimportiert. Elemente,  die man als Second Life Besucher kostenlos aufsammeln kann, stapeln sich zu einer Halde weißer und nutzloser Versatzstücke, die als tausch-wertloses            Mobiliar auf den konsumistischen Charakter des Spiels verweisen. (M.F.)
<p class="MsoNormal"><span style="font-size:9pt;font-family:Arial;color:#4d8de6;"><img class="alignnone" title="little whitenoise" src="http://farm4.static.flickr.com/3016/3013099689_1756d01e92.jpg" alt="" width="500" height="351" /></span></p>
<p class="MsoNormal">100&#215;70 cm digital print, 2008</p>
<p class="MsoNormal">
<p><a href="http://www.creativegames.org.uk/Games2008/" target="_blank">Ausstellung GAMES Kunst und Politik der Spiele</a></p>
<p><img alt="" src="http://farm4.static.flickr.com/3497/3181600347_c28f0eaa32.jpg" title="whitenoise 3d print" class="alignnone" width="500" height="375" /></p>
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		<media:content url="" medium="image">
			<media:title type="html">mosmax</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3135/3013086223_aae8e1c8fc.jpg" medium="image">
			<media:title type="html">3d-print</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3140/3021216047_420c4ee4b6.jpg" medium="image">
			<media:title type="html">3d print</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3016/3013099689_1756d01e92.jpg" medium="image">
			<media:title type="html">little whitenoise</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3497/3181600347_c28f0eaa32.jpg" medium="image">
			<media:title type="html">whitenoise 3d print</media:title>
		</media:content>
	</item>
		<item>
		<title>Whitenoise Cyberspace</title>
		<link>http://mosmax.wordpress.com/2008/11/14/whitenoise-cyberspace/</link>
		<comments>http://mosmax.wordpress.com/2008/11/14/whitenoise-cyberspace/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 10:01:24 +0000</pubDate>
		<dc:creator>mosmax</dc:creator>
				<category><![CDATA[Whitenoise]]></category>

		<guid isPermaLink="false">http://mosmax.wordpress.com/?p=65</guid>
		<description><![CDATA[WN in Lively.com (July 2008) WN in twinity.com (first drafts), July 2008<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mosmax.wordpress.com&amp;blog=5329519&amp;post=65&amp;subd=mosmax&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="WN-lively" src="http://farm4.static.flickr.com/3070/3028778241_071ec39c52.jpg" alt="" width="500" height="336" /></p>
<p>WN in Lively.com (July 2008)</p>
<p><img class="alignnone" title="WN-twinity" src="http://farm4.static.flickr.com/3017/3029619310_dec233311d.jpg" alt="" width="500" height="365" /></p>
<p>WN in twinity.com (first drafts),  July 2008</p>
<p><img class="alignnone" title="WN-twinity" src="http://farm4.static.flickr.com/3245/3028786901_defd4380b1.jpg" alt="" width="500" height="365" /></p>
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		<slash:comments>0</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">mosmax</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3070/3028778241_071ec39c52.jpg" medium="image">
			<media:title type="html">WN-lively</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3017/3029619310_dec233311d.jpg" medium="image">
			<media:title type="html">WN-twinity</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3245/3028786901_defd4380b1.jpg" medium="image">
			<media:title type="html">WN-twinity</media:title>
		</media:content>
	</item>
		<item>
		<title>Whitenavatar Demos</title>
		<link>http://mosmax.wordpress.com/2008/11/13/whitenavatar-demos/</link>
		<comments>http://mosmax.wordpress.com/2008/11/13/whitenavatar-demos/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 17:21:54 +0000</pubDate>
		<dc:creator>mosmax</dc:creator>
				<category><![CDATA[Whitenoise]]></category>

		<guid isPermaLink="false">http://mosmax.wordpress.com/?p=56</guid>
		<description><![CDATA[testing, November 2008 error pushed me up to 10000 meters<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mosmax.wordpress.com&amp;blog=5329519&amp;post=56&amp;subd=mosmax&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="whitenoise avatar" src="http://farm4.static.flickr.com/3221/3027919534_9f7ecde1c6.jpg" alt="" width="500" height="374" /></p>
<p>testing, November 2008</p>
<p><img class="alignnone" title="error" src="http://farm4.static.flickr.com/3235/3027085239_3d0d58c740.jpg" alt="" width="500" height="374" /></p>
<p>error pushed me up to 10000 meters</p>
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		<slash:comments>0</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">mosmax</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3221/3027919534_9f7ecde1c6.jpg" medium="image">
			<media:title type="html">whitenoise avatar</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3235/3027085239_3d0d58c740.jpg" medium="image">
			<media:title type="html">error</media:title>
		</media:content>
	</item>
		<item>
		<title>Whitenoise</title>
		<link>http://mosmax.wordpress.com/2008/10/28/ahaahahaah/</link>
		<comments>http://mosmax.wordpress.com/2008/10/28/ahaahahaah/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 18:44:44 +0000</pubDate>
		<dc:creator>mosmax</dc:creator>
				<category><![CDATA[Whitenoise]]></category>

		<guid isPermaLink="false">http://mosmax.wordpress.com/?p=5</guid>
		<description><![CDATA[Whitenoise I, August 2007 WhiteNoise quotes: Conceptually and technically innovative is “White Noise”, a work from Vienna based Mosmax Hax. This experiment in non-human architecture utilises the detritus of Second Life, freebie objects such as teddy bears and discarded skateboards, to construct a dazzling white snow-palace. This mishmashed building enfolds on multiple levels of detail [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mosmax.wordpress.com&amp;blog=5329519&amp;post=5&amp;subd=mosmax&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="wn" src="http://farm3.static.flickr.com/2038/1810723668_8fcac25c2e.jpg" alt="" width="500" height="360" /></p>
<p>Whitenoise I, August 2007</p>
<p><em>WhiteNoise quotes:</em><br />
Conceptually and technically innovative is “White Noise”, a work from Vienna based Mosmax Hax. This experiment in non-human architecture utilises the detritus of Second Life, freebie objects such as teddy bears and discarded skateboards, to construct a dazzling white snow-palace. This mishmashed building enfolds on multiple levels of detail and evokes the perfect domicile for the realm of Second Life.</p>
<p>Torley Linden made a comment on it:<br />
OMG, that CRAX ME UP so much! What a mash-up of freebies in “Whitenoise”. I recognize some of the objects within myself. I like how they’ve all been… whitened to appear more homogeneous in one cacophonous mix of “FREEEE!!!!”</p>
<p>1st Annual Architecture &amp; Design Competition in Second Life: Whitenoise<br />
ars electronica 2007, Max Moswitzer (AT)</p>
<p>”A experiment for non-human architecture in second life. This construct uses Freebee objects which are all set to white. The interesting views are when these objects affiliate with others. With a tool we use this build has just around 25 prims, normaly it would have 1000 prims. It is a ongoing project and will go into more &#8220;high res&#8221; detail, we call it &#8220;WHITE-NOISE&#8221;. White Noise, a reference to random pattern and &#8220;Bildrauschen&#8221;, which we as builders see working on it for houres and you think you get snowblind.&#8221; (M.M.)</p>
<p><img class="alignnone" title="litte wihitenoise" src="http://farm3.static.flickr.com/2314/2179533790_0ea4ba727e.jpg" alt="" width="500" height="360" /><br />
<em>WhiteNoise setup at International Telematic University UNINETTUNO</em></p>
<p>&#8220;Un&#8217;esperimento per architetture inumane, in Second Life&#8221;</p>
<p>Questa costruzione è stata costruita usando oggetti &#8220;Freebee&#8221; e settati and un colore bianco. I più interessanti punti di vista sono quando questi oggetti si intersecano con altri. Con uno strumento speciale, siamo riusciti a costruire questa struttura con soli 25 prims (forme primarie o elementari). Normalmente per costruire qualcosa del genere, sarebbero necessari 1000 di questi prims! È un progetto in crescita orientato ad ottenere un livello di dettaglio ad alta risoluzione: noi lo chiamiamo ? &#8220;WHITE-NOISE&#8221; (rumore bianco). WHITE-NOISE, è un riferimento ad un modello casuale collegato a &#8220;disturbi casuali&#8221; di un&#8217;immagine.</p>
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		<title>Little Whitenoise</title>
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		<pubDate>Tue, 28 Oct 2008 18:44:12 +0000</pubDate>
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		<description><![CDATA[Little WhiteNoise is a 10×10 meter cubic sculptur. September 2007 Little Whitenoise est une sculpture cubique de 10 mètres sur 10. “White Noise” (littéralement : Bruit Blanc) est conceptuellement et techniquement innovant. C&#8217;est un travail du viennois Mosmax Hax. Cette expérience d&#8217;architecture non-humaine utilise les détritus de Second Life : des objets de supplément gratuit [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mosmax.wordpress.com&amp;blog=5329519&amp;post=3&amp;subd=mosmax&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Little Whitenoise" src="http://farm3.static.flickr.com/2137/2178094851_0c5b6a47e3.jpg" alt="" width="500" height="360" /></p>
<p>Little WhiteNoise is a 10×10 meter cubic sculptur.</p>
<p><img class="alignnone" title="little whitenoise" src="http://farm4.static.flickr.com/3208/3013101509_5c5996711c.jpg" alt="" width="500" height="351" /></p>
<p>September 2007</p>
<p><span style="color:#666666;">Little Whitenoise est une sculpture cubique de 10 mètres sur 10.</span><br />
<span style="color:#666666;">“White Noise” (littéralement : Bruit Blanc) est conceptuellement et techniquement innovant. C&#8217;est un travail du viennois Mosmax Hax. Cette expérience d&#8217;architecture non-humaine utilise les détritus de Second Life : des objets de supplément gratuit comme des ours en peluche et des planches à roulettes abandonnées qui sont tous blanchis pour édifier un éblouissant palais de glace. L&#8217;intérêt vient de l&#8217;interaction des objets entre eux. Cette mixture d&#8217;assemblages recouvre des multiples niveaux de détails. Elle évoque le champ des possibilités du monde de Second Life. (<a href="http://islandouvroir.blogspot.com/2008/11/whitenoise.html" target="_blank">Lucien</a>)<br />
</span></p>
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